I’ve been wanting to delve into native Linux games for a while and subsequently I compiled a list of games to try. Aquaria was my top random pick, and after launching it and getting in, I was mightily impressed. It’s a beautiful game, and I am really enjoying the interface and controls.
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Bloggers, myself included, have a bad habit of punditry. We take a topic and run with it, not bothering to check facts or even ask many questions. And what questions we do ask, we generally ask of the wrong people. Having made this mistake a few times in the past, I committed myself to try and do better, so when I wrote my post full of questions yesterday I decided to write the software author and see if he would respond.
He did, quite promptly, and shared some really interesting information about his program and the release of version 1.0 on github.
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After waiting three months for Apple to approve his iPhone application, developer Rob Rhyne announced late last week that he was releasing the 1.0 code of his program on github for free (as in freedom). The heart breaking part is why he has released it:
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I’ve been developing the book about gaming on Linux and the bulk of the research is getting ready to start. After asking around, I’ve put together a list of games to try. For this phase, I’m going to pick a game and devote myself to it for a week so I can learn a bit about how the game works, the community behind it, and whether or not it seems decent.
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Everyone seems to be talking about the success of Ubuntu and Android and about the magical key to their success: they don’t advertise themselves as Linux. I’ve seen this story picked up by every tech blog I read in the last week, usually one or two each day, as they heap accolades on the companies for their marketing savvy while they denigrate Linux and the stereotypes that surround it. Apparently, all Linux ever needed to succeed was to be made sexy.
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